UX News

A look at what's going on in the field of user experience.

Email UX and Design Best Practices

, UX Planet - Medium

User experience (UX) is important, and while there is sufficient content out there on the subject, there’s not much when it comes to email UX. Email UX is about keeping the email as simple as possible.

Based on studies, you have 50 milliseconds to capture a user’s attention in an email. You then have 11 seconds, at most, to communicate your message. Writing in a concise and coherent manner is difficult and especially in an email. I’m going to touch on a few areas to improve the UX of your content.

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Kan, Your time solution — UX/UI Case study

, UX Planet - Medium

Kan, Your time solution — UX/UI Case studyUX/UI Case study about the job organization and studies in our houses during COVID-19Illustration by @mlmiotkeIt has been hard times during the quarantine, for those who lost their jobs, for those who had to learn how to do theirs from home, for all the students that are taking online classes and those who don't.

Most of us have a common problem in different perspectives…

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Dear Designer,

, UX Planet - Medium

Your responsibilities to humanity, culture, and the future.You are a visionary, a social servant, a mediator, a gatekeeper of a better future. Through your craft, you unite the humanities and the sciences, the logical and the emotional, the beautiful and the useful, the experience and the human. The possible and the impossible. The flip side of this coin is often forgotten — the responsibility that comes along with this power, and that’s what the focus of this essay is: your responsibilities as a designer — to humanity, to society, to culture, and to the community. The work you do, the joy you bring, the powers you possess, and the dangers of misusing these powers.

Many designers have tried to explain what design really is. Siri Johansson of Spotify describes it as the perfect blend of understanding human behaviors, invention, and aesthetic expression, while design legend Paul Rand put it more simply with Everything is design. Everything! Some may understand design as a form of social service, or even as a form of scientific experimentation. While there is some truth in all of these definitions, the explanation I offer is that design is an attempt to complete the flawed, unfinished specimen that is Man, the project God left unfinished. The attempt to give people superpowers, in the words of Michael Gough. Design grapples with the inadequacy of man and the suffering that characterizes his life, and empowers him to confront it. It extends our collective human ability by satisfying individuals’ needs and solving real problems. Design strives towards resonating with our humanity and pushing the human race forward.

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QR Codes are Making a Comeback

, UX Planet - Medium

And I’m not mad about it.

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What’s the difference between a Prototype, Test, and Pilot?

, UX Collective - Medium

So, it took 8 months of meetings and discussion behind closed doors to plan it, an evening of ‘consultation’ with customers to communicate…

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Redesigning a SaaS Startup’s digital experience — a UX case study

, UX Collective - Medium

View the live site here!

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How to Talk to Strangers: A guide on user research for product managers

, UX Collective - Medium

“The right way to talk to strangers is with caution and humility

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UX Research: Interviewing and probes

, UX Collective - Medium

Methods for interviewing your users and getting to know them better.

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Are Sliders Better than Numbered Scales?

, MeasuringU

There are many ways to format rating scales. Recently we have explored

Labeling neutral points Labeling all or some response options Altering the number of response options Comparing agreement vs. item-specific endpoint labels Each of these formatting decisions has a variety of opinions and research, both pro and con, in the scientific literature at large. Our controlled studies on these topics in the context of UX measurement usually find no significant difference as a function of format. When there is a statistically significant difference, the magnitude of the effect tends to be small. A notable exception in our recent work gives evidence that having just three response options in single rating scales is markedly insufficient for accurately capturing attitudes and sentiments such as likelihood-to-recommend.

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The Fastest Navigation Layout for a Three-Level Menu

, UX Movement

When users navigate an interface, there’s a need for speed. The faster it is for them to find what they’re looking for, the more time they’ll save on their task.

Speed is essential for menus that contain multiple levels. The more levels a menu has, the longer it takes to navigate. A common navigation pattern is a three-level menu. You’ll often find it on dashboard interfaces and desktop applications. The easiest way to optimize the navigation speed of a three-level menu is to design for the fastest layout.

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