A look at what's going on in the field of user experience.
How to make a more usable prototype…The Buzzfeed Tasty App (redesigned only for learning and practice purposes), gives you a wide range of simple and attractive recipes to choose from. Although it is already an amazing App, there are some things, I felt, that could be improved in terms of the experience people have with it. More details on this can be found in my case study.
When I created static wireframes/prototypes and discussed it with people, my ideas for changes seemed reasonable and helped me gather constructive feedback. But to my astonishment, as soon as I switched over to an interactive prototype, I observed people having troubles understanding the functionality of the App. This is when I realized that the problem was not with the ideas or the functionality, but with the prototype itself. So, I made some changes to the prototype to make it less limiting, and more helpful to test the functionality. Here is what I think you can avoid while creating interactive prototypes. Hope this saves you some time, by creating a more usable prototype, and prevents you from telling the users again and again, that it is just a ‘prototype’ :).
A weekly selection of design links, brought to you by your friends at the UX Collective.Are bad designers hiding behind the term “UX”? →
UX Designers have gotten so used to not being responsible for the final look of the product, that they have dangerously distanced themselves from the visual design craft.
Why redesign the Uber App ?So, I am a regular user of the Uber App. Whenever I need to go somewhere, I prefer Uber mostly.
My goal was to redesign or we can say improve the design and the flow of the app to make it simpler and intuitive by finding inspirations and gaps among existing products and ease the process of booking a cab.
How to conduct design sprint and user research that can impact your business bottom line
In an earlier article, we examined the folk wisdom that three-point scales were superior to those with more, such as five, seven, ten, or eleven response options.
Across twelve published studies we found little to suggest that three-point scales were better than scales with more points and, in fact, found evidence to show that they performed much worse than scales with more points. Almost all authors recommended using more scale points to prevent respondents from being coerced into a response and the subsequent loss in reliability and validity.
Buttons have more than an enabled and disabled state. They also have a loading state. The loading state isn’t usually shown to users because most actions happen within seconds. But for operations that take longer than usual to occur, not showing the loading state leads to action errors.
Five-point scales are the best.
No, seven points.
As the web grows, more domain extensions have started to crop up. The internet began with six top-level domains (e.g., .com, .net, .org) and now has over a thousand.
What differentiates one domain extension from another is its popularity and familiarity. One domain extension that’s on the rise is .design.
By Jonathan Walter
In Part 1 of this two-part series, I described the importance of prioritizing design critique. As UX designers, we often receive little support for cultivating our craft and the quality of our design deliverables, especially in enterprise environments where User Experience is often underfunded and poorly understood. If we, as UX designers, do not prioritize design critique, nobody else will.
By Rudy Mutter
If you use—or want to start using—an agile-development process, you probably already know its benefits, but you might not be as aware of one of its main drawbacks. Even though 46% of US organizations and 85% internationally report that they’ve used an agile approach within the past year, communicating your agile process to clients remains a challenge.