A look at what's going on in the field of user experience.
What kind of change are you looking for through your design system? Here’s one way to frame it. It should serve you if you want to make your pitch to someone in a management position, someone with a stake in the productivity of digital product teams in particular.Setting the sceneWhen you can no longer fit your digital product team(s) into one room or weekly sharing session, collaboration dynamics change:
Too many hand-overs and alignment sessions across and within teams before a release can be made? Lead times go up, employee happiness goes down, and time to feedback (seeing what works when customers actually use it) is longer.Too few checks and balances? Product teams drift apart and have little visibility or access into what’s already been created by others. Quality of output may vary highly between teams. Design and development debt increase.As an organisation, we need to find that proper balance between autonomy and co-dependency for digital product teams.If you can, bring some numbers or a summary of observations to a management meeting: Interview product owners, scrum masters, developers, and designers on the obstacles they face in their everyday work. Or testers, business analysts, content specialists, and brand advocates on how they see the velocity and quality of releases.
What are Design Principles? Let’s talk about what the system should tell the user.
When we started as UX practitioners some of us had a notion that a good UX is something that provides a beautiful experience but just…
Everybody loves Shark Tank. Watching young innovators pitch their creations to a group of investors makes for some very good television. However, in real life, most of us cringe at the idea of pitching our ideas in front of anyone. As UX/UI designers, most of us assume that good design should just sell itself. It should be obvious, right? Wrong! Good design also needs to be packaged and marketed well to the end client effectively. No matter who your client is, a few key learnings go a long way in understanding people, business, and how we can help them through design.
In this blog, we will explore how you can pitch designs to clients tactfully without compromising on the genuinity of your design.
There’s a lot in a political party logo. Lots of them are terrible of course, but usually there’s a lot of research and expense involved…
How I cloned the Medium app design
Top UI/UX Design Works for Inspiration — #123UI & UX Design InspirationEvery day most digital designers look for inspiration on sources like Dribbble. In a large stream of the works, it is very easy to miss some quality shots with small number of likes and comments.
We decided to change that and every week showcase some of the recent cool shots of young designers who didn’t get much attention of the community. Here they are:
“Hello!” — with this simple and casual phrase we meet the visitor on the new More!Milk website, and with the same phrase we greet you. We are Chipsa, we do not create websites and applications like everyone else.
More!Milk is a producer of soy milk, a bright eco-friendly brand whose communication is thought out to the smallest detail. Our task is to create a website with a memorable design that will help the company to find a response in the hearts of consumers and win their interest.
There’s one thing you need to do before you design and develop your app. You need to create a visual flow map. A flow map maps how each screen of your app interacts with each other so that you can identify different states and any missing screens easier. It also provides you with a holistic […]
The post Flow Patterns for Figma first appeared on UX Movement.
Errors can provide a lot of diagnostic information about the root causes of UI problems and the impact such problems have on the user experience. The frequency of errors—even trivial ones—also provides a quantitative description of the performance of a task.
The process of observing and coding errors is more time-consuming and dependent on researcher judgment than recording task completions or task times. Consequently, errors aren’t collected as frequently in usability studies as other metrics.