A look at what's going on in the field of user experience.
We all believe open source software is badly designed because, historically, it was.Mattermost → RelayWhen you hear the words “open source” attached to a product, what image comes to mind? Do you imagine an office full of designers obsessing over every little pixel? Or do you imagine an army of alpha-nerds piecing together a slap-dash knockoff of some proprietary software?
We all believe open source software is badly designed because, historically, it was. (#NotAllOpenSourceSoftware)
Who can see that photo you just posted on Facebook?
What does the @ sign do on Twitter?
By Pabini Gabriel-Petit
The third annual Enterprise UX (EUX) conference opened on Wednesday, June 7, 2017, when a day of workshops convened at the Argonaut Hotel, which is located in the San Francisco Maritime National Historical Park at Fisherman’s Wharf. The main conference took place Thursday, June 8, through Friday, June 9, at the Innovation Hangar in the Palace of Fine Arts in San Francisco’s Marina District.
By Michael Morgan
Whether you’re a UX designer, product stakeholder, or some other kind of curious-minded product professional, you need to know what makes your users tick. My new column Discovery: Insights from UX research is about unearthing what is already there—just waiting for a UX researcher to discover it.
By Meghan Wenzel
Failure. Not many people savor it or seek it out. But instead of focusing on disappointing outcomes, we should consider viewing failures as opportunities to learn and improve. One principle of agile software development is failing fast. Of course, the goal is not to aim for failure, but to recognize that failure is a necessary and beneficial part of the development process if you approach it properly. Research and development depends on iteratively generating, inspecting, and evaluating ideas, designs, and products. Great products aren’t miraculously conceived—they’re built, refined, and enhanced iteratively.
By Skot Carruth
In 2001, Apple released the first version of iTunes. The app was simple, sleek, and easy to navigate and users loved it. So why did Apple, a perennial paragon of great design, decide to pack subsequent versions of the product full of features that users didn’t ask for?
By Luke Hay
This is a sample chapter from Luke Hay’s book Researching UX: Analytics. 2017 SitePoint.
I have always believed that Psychology and Design comprise User Experience. Our profession entails empathy whenever we deal with human needs whose our goal is to solve. And as I continue to dive deep into where Psychology comes in in the picture of Design, I then stumbled upon Gestalt Principles.
So, what is a Gestalt Principle?Gestalt psychology is a school of thought that looks at the human mind and behavior as a whole. When trying to make sense of the world around us, Gestalt psychology suggests that we do not simply focus on every small component.Instead, our minds tend to perceive objects as part of a greater whole and as elements of more complex systems. This school of psychology played a major role in the modern development of the study of human sensation and perception.Source: verywellmindThis journey of discovering Gestalt Principle led me to a full understanding of how I can incorporate these principles into my design track. Thus in this article, I’ll be sharing with you of how I used these Principles as my design solutions to the following websites and apps I’ve encountered:
How do we get people speak up and share feedback on a product through video meetings?I work for a video conferencing software company called BlueJeans located in silicon valley. Since the product is a software built for facilitating video communications, I conducted a lot of the user testings through video meetings. Compared to other user testings tools like usability testing websites and on-site user testings, on-video user testings leverage the benefits from both and cost less.
On-video user testings are live.
User Experience designers need to care about the market and the business model, not just the design itself.To succeed, you need more than good design. You also need a big enough market and a workable business model. (This picture is from a recent trip to Nepal. This guy had it all. We bought the dragon booties for our grandson.)You used every best practice in the book to design your product. Your user-centred process ticked through every new co-creation technique. Thousands of Post-Its got sacrificed in living lab creation sessions with customers. Guaranteed success.
Except, the product died in the real world. Nobody wanted it.